RED STEEL

UBISOFT

Team Lead Level Designer

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Clément Beurais managed a team of Level designers and 3d artists for Red Steel (Wii)
Plus imagined and designed the acclaimed special level "Tetsuo's Games"

gamespot.com
There's one crazy level in a deranged amusement park, which [...], is probably the one noteworthy departure from the predictable, linear environments you'll be trudging through [other levels].

worthplaying.com
There is one level that marks a major turning point for the game. [...] For one level, you're racing through penguin-infested movie sets and prop rooms fighting pink-haired transvestites, guys in Godzilla costumes, and Power Rangers. For one level, Red Steel becomes the best damn first-person shooter ever made. Then it's back to the formula.

gamefaqs.com
There is really only one level that peaked my interest, and that level is Tetsuo's Games in Act 2.
This is the trippiest level of any FPS I've ever played. I won't spoil anything for you, but if you like anime girls and rabbits, you will fall in love with this mission. Other than that, it was bad. Really bad.

the-plug-socket.com
However, this level makes the game worthwhile [...]This feels like the most complete one. Crazy, difficult, AND fun, Tetsuo's Games is one of the Wiiís few early gems!

gamestyle.net
The 'pachinko-level' in which you try to take down a slightly deranged man who likes to literally play games, forms the highlight of these.

 

Level Design / Concept / Team Leading / Unreal Engine / Story Telling

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